Training Mode
TruchiEmu's Training Mode provides P2 automation tools for fighting games, letting you control the dummy player with configurable stance, guard, wake-up tech, reversal actions, sequence programming, and input recording.
Overview
Training Mode drops an on-screen overlay over your fighting game so you can practice against a controllable dummy instead of dragging a friend over. The dummy can stand still, block, jump, run a sequence of moves, or replay a recording of your own inputs whatever you need to drill the matchup.
What You Can Do
- Configure the Dummy: Pick P2's behavior what stance to hold, how to block, what to do on wake-up, and what reversal (if any) to throw on getup
- Program a Sequence: Build a list of moves for the dummy to perform. Set the trigger (loop, on block, on hit) and the frame leniency so it lines up with what you want to practice
- Record and Play Back Inputs: Record your own button presses into one of 3 tape slots, then have the dummy replay them as P2
- See Inputs Live: Both players' inputs are shown on screen as move notation, with frame numbers, so you can see exactly what happened
- Track Active Sequences: A live monitor shows the current move, frame progress, and whether the trigger has fired
- Reset on Demand: Snap P2 back to round start, a corner, or any saved reset position with a hotkey
- Pull From the Move List: Browse characters and their moves right inside the training overlay, then drop them into a sequence
How to Use
Enabling Training Mode
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Launch a Fighting Game
Start any supported fighting game from your library.
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Open Training Overlay
From the game toolbar, click the Training Mode icon or press the configured hotkey to open the overlay panel.
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Enable Training
Click the Enable Training button at the top of the overlay. Training mode will automatically join P2 into the game.
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Configure Dummy Behavior
Use the Dummy tab to set P2's control mode, stance, guard, wake-up tech, and reversal action. Settings take effect immediately.
Programming Sequences
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Open the Sequence Tab
Navigate to the Sequence tab in the training overlay.
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Add Cards
Click the + button to add FMD moves (from the move list), delay cards (pause for a set number of frames), or tape blocks (play back a recorded input).
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Set Trigger Condition
Choose when the sequence plays: continuously loop, on block, or on hit.
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Adjust Frame Profile
Set the frame leniency (1 = strict, 5 = very lenient) to control how precisely P2 executes the sequence.
Recording Inputs
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Select a Tape Slot
In the Recording tab, choose one of 3 tape slots to record into.
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Start Recording
Press the record button. A 3-second countdown will appear, then recording begins.
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Play Back
Assign the recorded tape to a tape block in the Sequence tab, or trigger playback via hotkey. P2 will replicate your recorded inputs.