v0.7.4 Themes & Modes
Major release introducing a complete theme customization system, 8 new emulated systems, MAME input mapping, and Portuguese language support.
Highlights
Theme Customization System
- 16 accent color themes: Mario, Luigi, Sonic, Half-Life, Kratos, Kirby, Zelda, Pikachu, Doom, Master Chief, Samus, Chocobo, Protoss, Joker, Geralt, Mega Man
- Custom color theme with algorithmic variant derivation
- Light/dark/auto appearance modes via
NSApp.appearance - Toolbar accent toggle and tinted surfaces preference
- All UI migrated to AppColors semantic tokens for automatic theme adaptation
Controller & Input System
- New keyboard mapping model layer with per-game bindings
- MAME input mapping: 770 lines of input descriptors for mame_libretro
- Enhanced input capture for DOS and ScummVM games
- Core override scoping per-system
Emulation and ROM Scanning
- Dreamcast VMU save fix with analog button state tracking
- GBC rendering improvements with better color handling
- Expanded from 2 to 6 container formats: GDI, CCD, TOC, MDS added
- Companion file parsing for disc image formats
- Small .dat file rejection to improve system listings
- 8 new systems: PS Vita, Neo Geo Pocket Color, WonderSwan Color, SG-1000, SC-3000, PC-FX, SuperGrafx, PC Engine CD
Shaders & Localization
- New PSP shader added
- Default shader presets assigned per system
- Streamlined shader uniform handling
- Portuguese added as third language (1,067 keys)
Internal Refactoring
- Removed redundant coreID field from models
- Extracted GameContainerView and MetalCoordinator
- Simplified project.yml configuration
- 3 new Python tools for core button mappings and input descriptors